The Florida Project - A Showcase for the Rest of the Country.
Total K-12 students in Florida = 3.4 million
We are using the Heroic Learning platform (www.heroicgameday.com) that has been developed over the past decade with over 10 million K-6 students - all without requiring a teacher or classroom time.
This is a learning platform that is extremly effective and scalable and creates the smartest, healthiest, hardest-working and most character driven workers on the planet.


What do the "bottom 40%" Get?
For every student that is funded, they will receive the Heroic Backpack, which includes a laptop, home game'n grow system, and other swag items. They will also be eligible to convert their Heroic tokens in the game into real Heroyk tokens that represent ownership in the Heroic Cuba company.
Our data shows that if they participate in the game-based learning on a daily basis for a minimum of 23 minutes, they will experience the following:
What do the 60% Get?
We predict there will be a savings and improvement in healthcare for kids and the adults they influence.
Healthcare costs:
GDP/capita & Life-skills
As the kids learn and practice the critical life-skills of success, they and the people around them are more successful. From learning how to use AI properly to experiencing the trades - kids learn what they need to learn.
State Academic Test Scores
Our data and the data from the past 100 years shows a clear correlation between learning life-skills and doing well in academics.
School Attendance
As the kids develop more hope and enthusiasm for learning, they are more excited to go to school.
Behavior Referrals
With more engagement and motivation to do good, the kids are less inclined to act poorly.
PISA Score Standing
More kids who are doing better at academics means better test scores on the International PISA tests.
Disadvantaged Student Gap
Those who are underserved, quickly close the achievement gap when they are motivated to do good in school and life.
Student Influence & Advocacy
We are able to train the kids to be good influencers of the peers and adults around them and facilitate their involvement in grassroots advocacy.
Financial Literacy & Ownership
One of the life-skills is financial literacy - we get the kids attention by providing them with the opportunity to earn ownership in the company.
All the other students in the school will be given access to the Heroic Learning platform, less the physical items and high intensity tutoring.
Even without the paid items for the 40%, our data shows that if they participate in the game-based learning on a daily basis for a minimum of 23 minutes, they will experience the following:
All of the Above
Increased Awareness & Empathy
Even the students with the free version will experience all the benefits listed above for the underserved kids.
Each of the students in the school will be taught about each of the chronic conditions and what they can do to be more understanding and helpful.






















The new model that is both more effective and exponentially more scalable.
We are building an army of millions of family "influencers and owners" to reverse America's decline by bringing together health, education and economics (what everyone agrees can improve) and implementing the following:
Educate kids and families early on how to develop healthy habits,
Work with the “Heroic Triad” – the family, the subject matter experts and the business community,
Implement the right mix of technology and humans,
Extreme scalability – works for 1 person the same as it does for 10 million.
We are a "kid-profit" organization that gives the majority of the company ownership to the kids who we are serving. This is one fo the factors of our success and has helped us create the data where we can now guarantee results.
How does it all come together.


The Engine that tackles the "health, wellness & opportunity" problem in Florida
The critical pieces of the platform that join forces to tackle the most pervasive problem in Florida - equal opportunity. Even though Florida is ranked #6 overall in the country, we are currently ranked as #47 in "opportunity":


In addition to the technology platforms, we need the business community, government, education and healthcare to lend their expertise and reach to get to every child and their family in Florida, the rest of the US and the world.
The kids platform: Heroic Learning (www.heroiclearning.com) is the "Minecraft-like" world leading kid/family-driven, game-based, AI and token powered life-skills learning platform for kids and their family members. Over a decade teaching over 10 million students – we are now ready to scale globally and fix the big issues like the healthcare crisis. We have the data that proves that with just 23 minutes a day in our game, and without any classroom, teacher or parent time, the platform works - guaranteed. To see some of the data - click here
The parents engagement platform: We have developed a simple app that not only provides the parent with the information they need to be a part of the solutionm, but also connects that parent up with their child. For example, the child can assign "tasks" to the parent that are attached to coins and points in the game once its completed. The "nagging" principle then goes into effect. And vice versa, the parent can assign different tasks or rewards in the game for their child.
The subject matter experts platform: They use the same app, but are not connected to the game or directly with the child. They can see the data that the child and family are generating.



What the news is saying...




These are the skills the Florida families will learn:
A World Leading Health and Life-Skills Education
The Kid-driven, Game-based, AI and Tokenized Life-skills learning platform for K-12 students and their families that is proven to really CHANGE BEHAVIOR.
We compete effectively for the attention of the family during those hours of informal learning:


Attention + Ownership + Hope = SUCCESS:


HOPE
Hope drives the project - the kids, parents, grandparents, businesses, lenders, nonprofits and government need to believe that what they are putting their resources towards will produce an ROI on that investment. The population needs hope in order to put in the resources that will be required up front and have the patience to wait to see the results. Hope is a key ingredient for the project's success.
Families and communities will invest a lot if they have hope that the upcoming generation will be better off than they are. If you provide the hope in families and communities that their kids will be educated to lead the world AND that hope will be the driver for the population to develop the right educational and energy resources - then you have effectively tied the power to the education of the kids.





Winning in the "Attention Economy"
We are all about empowering kids to lead family behavior change through technology - but first we need to get their attention.
This only happens when you get and keep the attention of the kids, who then can influence their parents. This is the best way to get to kids AND adults.


The key to any success in behavior change is figuring out how to win in the “attention economy”. There are winners and losers in this economy, one of the leaders is a fellow called Mr Beast. He has excelled at becoming the Youtuber with the largest subscriber base in the world. He has figured out how to get and keep the attention of almost 500 million subscribers!
While we don’t want to replicate his style of video, we do have a model that uses the same attention grabbing science, but uses it to teach kids to become the smartest, healthiest, hardest-working and most character-driven kids on the planet.
Ownership
We have added an additional component to the Mr Beast principles of getting attention – ownership. We are creating a tokenized company in each geographic area of around 10 million people. This company will end up being majority owned by the kids who we’re teaching (non-voting tokens). All of our kids that play the game and learn the critical life-skills of success, get a minimum number of tokens in this tokenized company. Those that excel get even more tokens.
Not only does this model leverage the impact of ownership, but it also allows us to follow the Mr Beast model of offering “money” to those that win his competitions. While not on the same level as Mr Beast’s cash prizes, we are still able to benefit from the principle.
Every student who logs into the game on daily basis and learns the life-skills, will become an owner of the company. There will be about 35 tokenized companies – one for each area of about 8-12 million people. One of the prizes will be at the end of each year, the top student in each of those areas will get $100k in Heroyk tokens. These tokens are real money and represent ownership in the company and are sellable at any time on the token exchanges.
Also every week there will be other rewards and competitions.
It’s all about getting and keeping the attention of the family. This is the model that has propelled Mr Beast to the top of the charts, and one that we are using to change how kids and their families excel at academics, health, social and economics.
info@heroicfamilyinc.com
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